Difference between revisions of "Importing Maps"
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==Importing Maps== | ==Importing Maps== | ||
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+ | If you would like to import maps that have been saved in either the .map or .msf file formats, here are some step-by-step instructions<br> | ||
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+ | 1) unzip the package like Neruns<br> | ||
+ | 2) find the directory containing the .map files (e.g. Data/Monsters)<br> | ||
+ | 3) while ingame, type the command "[xmlimportmap Data/Monsters"<br> | ||
+ | |||
+ | that will instantly read all of the spawner definitions in all .map files under the Data/Monsters directory and load them as xmlspawners. | ||
+ | |||
+ | For cwards .msf maps, do exactly the same thing except use the [xmlimportmsf command instead of [xmlimportmap | ||
+ | |||
+ | note that you can also use SpawnEditor2 to import maps. | ||
+ | |||
+ | 1) open the Files menu, and select "Import .map file" |
Latest revision as of 18:31, 21 June 2018
Importing Maps
If you would like to import maps that have been saved in either the .map or .msf file formats, here are some step-by-step instructions
1) unzip the package like Neruns
2) find the directory containing the .map files (e.g. Data/Monsters)
3) while ingame, type the command "[xmlimportmap Data/Monsters"
that will instantly read all of the spawner definitions in all .map files under the Data/Monsters directory and load them as xmlspawners.
For cwards .msf maps, do exactly the same thing except use the [xmlimportmsf command instead of [xmlimportmap
note that you can also use SpawnEditor2 to import maps.
1) open the Files menu, and select "Import .map file"