https://runuo.net/wiki/index.php?title=What_is_RunUO&feed=atom&action=historyWhat is RunUO - Revision history2024-03-28T19:31:01ZRevision history for this page on the wikiMediaWiki 1.29.0https://runuo.net/wiki/index.php?title=What_is_RunUO&diff=4&oldid=prevWikiSysop: Created page with "==What is RunUO?== RunUO is a project to create and maintain a freely available Microsoft .NET based Ultima Online server. The goal of the RunUO Software Team is to provide..."2017-08-01T22:28:44Z<p>Created page with "==What is RunUO?== RunUO is a project to create and maintain a freely available Microsoft .NET based Ultima Online server. The goal of the RunUO Software Team is to provide..."</p>
<p><b>New page</b></p><div>==What is RunUO?==<br />
<br />
RunUO is a project to create and maintain a freely available Microsoft .NET based <br />
Ultima Online server. The goal of the RunUO Software Team is to provide software <br />
that is scalable and capable of recreating the EA Games server environment.<br />
<br />
RunUO is licensed under the GNU General Public License GNU General Public License <br />
(GPL), and is available for download from the [http://www.runuo.net RunUO] website.<br />
<br />
===History of RunUO===<br />
<br />
RunUO started as a hobby. During the early part of 2002, "Krrios" began writing his <br />
own client for Ultima Online (a popular MMORPG). RunUO began as an aid in the <br />
client development process to simulate the actions of the Origin Systems shards. A <br />
few months later, Ryan, now the project manager of RunUO, convinced "Krrios" to <br />
concentrate more on creating a new Ultima Online server emulator.<br />
<br />
Ryan already had experience in maintaining websites and communities from past <br />
emulation ventures. On September 25, 2002 the first release was made, RunUO Beta1. <br />
During its beta phases, RunUO was released as a closed-source project. Within <br />
nearly three years, and after 40 beta releases and many man hours, RunUO 1.0.0 was <br />
released on February 3, 2005. On June 15, 2006 a RunUO 2.0 release candidate was <br />
released, ushering in support for the latest game expansions and the new .NET 2.0 <br />
framework.<br />
<br />
The development cycles of RunUO have slowed since the release of RunUO 1.0.0. <br />
However, development has continued. Recently, the focus has been on scalability, <br />
rather than the implementation of game play features.<br />
<br />
On June 14, 2006 a public Subversion repository for RunUO was opened. This allows <br />
RunUO users to see the latest work being done on RunUO by the development team and <br />
submit their own patches to have features and fixes implemented in the main <br />
distribution.<br />
<br />
===RunUO Developers===<br />
<br />
RunUO was developed and maintained by an open community of developers under the <br />
guidance of the RunUO Software Team. The RunUO Software Team consists of Bryan <br />
"Zippy" Pass, Mark Sturgill, Andre "ASayre" Sayre, "Krrios", and Ryan McAdams.<br />
<br />
===External Links===<br />
<br />
The RunUO Forum is the backbone of the RunUO emulator community and provides forums <br />
for discussion, support, and script submissions.<br />
<br />
[http://www.runuo.net RunUO Website]<br><br />
[http://www.runuo.net/forum RunUO Forum]<br><br />
[http://www.runuo.net/wiki RunUO Wiki]<br><br />
[http://www.runuo.net/tools RunUO Tools]<br><br />
[http://www.runuo.net/scripts RunUO Scripts]<br><br />
<br />
[https://en.wikipedia.org/wiki/Server_emulator Server Emulator - Wikipedia]<br></div>WikiSysop